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Summoners War Water Beast Monk


Summoners War Water Beast Monk. Attacks all enemies with a spell that summons the power of fire to silence them for 2 turns with a 75% chance and removes the harmful effects granted on all allies. Strikes the enemy and increases your attack speed for 2 turns with critical hit.

Summoners War Monster Spotlight 5 Chandra the Water Beast Monk
Summoners War Monster Spotlight 5 Chandra the Water Beast Monk from www.youtube.com

This attack has an 80% chance to decrease the target's attack speed for 2 turns. The damage is proportionate to. In recent times, however, he has been getting outclassed by other fire monsters.

Beast Monk May Refer To:


His 3rd skill defense debuff procs a good amt, just a pain when every1 has immune from chloe early game. As the final nail in the coffin, the rakan & laika buffs. Attacks all enemies with a spell that summons the power of fire and silences them for 2 turns with a 75% chance.

I Understand Hp% And C.r Is Important, Though, What Would Be The Best Way To Rune It, Especially For Arena?


So i pulled a water beast monk last night via a legendary sroll from toa 100, however, i'm unsure on how to rune it. Recovers the hp of the ally with the least hp if your hp is more than 50%. With the rise of psamathe comps, most kumars aren’t able to survive a barrage of attacks from the powerful water damage dealer.

Grants Freezing Air Effect On All Enemies With An Ice Roar.


Crushing blow (strengthened) [110%atk + 18%hp]: Lv.5 harmful effect rate +15%. (reusable in 5 turns) lv.2 damage +10%.

The Freezing Air Effect Becomes Stronger Every Time The Freezing Roar Is Used.


Chandra is one of the few bruisers in the game today that can manipulate speed for himself [crushing blow] as well as the opponent [trick of water]. I've thought of spd/c.r/hp% via swift/blade or energy or despair/blade or energy. Beast monk light is a natural 5 stars hp monster:

Strikes The Enemy And Increases Your Attack Speed For 2 Turns With A Critical Hit.:


Attacks all enemies with a spell that summons the power of water to decreases their attack speed for 2 turns with an 80% chance and increases the attack bar of all allies by 25%. In recent times, however, he has been getting outclassed by other fire monsters. Recovers 40% of the max hp through meditation.


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